![]() If I disable eye tracking the eyes are perfectly fine just static. I've even tried manually adjusting it but since the eyes are also shrunken and deformed a bit It makes it impossible. I have been trying to fix this issue for several hours and tried every fix I could find and so far nothing has worked. It works perfectly fine in Blender yet when applying eye tracking in Unity for VR Chat it fucks up the eyes. So I've been working on a avatar for myself and most things have been going well till I got to the eye tracking. Avatar and World requests must go in green pinned posts.įollow Reddit's Content Policy Official Links:įeature Requests & Bug Reports Community:.Posts by users exceeding once per day are subject to removal at moderator discretion. ![]()
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